Physical inactivity is a global issue among all ages and generations which impacts well being longterm and puts people at higher risk for diseases and disorders. University students increasingly prioritize convenience and sedentary activities over physical activity (PA). This project aims to target the young adult demographic as they enter a unique stage of their life by using digital services to promote physical activity and improve quality of life among university students.

Wellclub is a health and wellness service designed to help university students manage their well-being, balance daily responsibilities, and build healthy habits. Through guided activities, interactive challenges, and smart scheduling tools, students can create a personalized wellness routine with short, low-impact activities that promote relaxation and reduce stress. With mindfulness guides and structured challenges, wellclub fosters a supportive environment for self-care. The built-in time management tool syncs with class schedules, seamlessly integrating wellness breaks between study sessions—eliminating the need for additional apps and making self-care an effortless part of student life.

Research

Physical activity offers numerous benefits, including reduced stress and depressive symptoms, improved productivity, enhanced academic performance, and support for weight regulation.

However, students often face barriers which prevent them from adopting healthy physical habits.

Achieving a balanced lifestyle during university requires not only consistent physical activity but also its integration with relaxation practices to promote overall well-being.

Using a Process Map to Identify Opportunities

With the process map framework, I was able to pinpoint the ways in which both students and administrators would potentially be interacting with the service and how it would be useful. I identified eight opportunities and synthesized them into five opportunity statements. Below, I’ve highlighted the top three, which I determined would have the most significant impact on student engagement and well-being. These became central to the design process for the service.

For example, to save on cost and be as accessible for students as possible, the service needed to be part of an already existing platform or software currently provided by the school - thus eliminating some barriers students deal with and tackling budget challenges administrators may come across.

To summarize:

- Focus on Core Service Needs: The service needed to be intuitive, promote work-life balance, encourage physical activity, and incorporate achievable relaxation techniques alongside low-impact physical activities. Additionally, essential features like time management and productivity tools were prioritized.

- Focuses on Engagement and Retention: Ensuring the service was fun and engaging by implementing strategies such as gamification to drive high retention rates.

- Focuses on Student Input: Actively involving students in the development process through feedback to continuously improve the service.

Wireframes

Onboarding screens

Simple, Intuitive and Seamless fit (into busy schedule).

Daily Flow

Mood Check in, Stress level update, and Daily low impact activities.

Gamification

Challenges, Badges, and Positive Encouragement.

  • Focusing on student retention and engagement.

  • Finding ways to make physical activity fun.

  • Start small.

#Wellclub is

Personalized platform to encourage consistent physical activity.

Incorporated into existing university apps and or mobile Learning management systems.

#Wellclub is

Challenges with short, low-impact entertaining activities designed to help you de-stress.

Increase student motivation and long-term retention by implementing gamification strategies that reward continuous engagement and focus on small wins rather than just the end result.

Take a closer look!

Interactive prototype and Figma file can be shared upon request.

Next
Next

NURA: A day in 2030